﻿using System;
using System.Collections.Generic;
using System.Text;

namespace DS.SludgeEngine.Base
{
    [Serializable]
    public class GameConfiguration
    {
        private int width = 1024;
        private int height = 768;
        private bool fullscreen = false;

        /// <summary>
        /// Current screen width
        /// </summary>
        public int Width
        {
            get { return width; }
            set { width = value; }
        }

        /// <summary>
        /// Current Screen height
        /// </summary>
        public int Height
        {
            get { return height; }
            set { height = value; }
        }

        /// <summary>
        /// Fullscreen
        /// </summary>
        public bool Fullscreen
        {
            get { return fullscreen; }
            set { fullscreen = value; }
        }

    }
}
